AI Insights · Timothy · April 2022
Top 5 Neon Games on Android in El Salvador: Q1 2022
Discover how top neon-themed games performed on the Android platform in El Salvador during the first quarter of 2022, based on data from Sensor Tower.
El Salvador saw some interesting trends in the performance of top neon-themed games on the Android platform in the first quarter of 2022. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Beatstar - Touch Your Music from Space Ape showed a notable increase in both downloads and revenue over the quarter. Weekly downloads surged significantly in mid-February, peaking at approximately 965 in the week of March 14. Revenue followed a similar upward trend, reaching up to $97 in the last week of February. The game also saw a rise in weekly active users, growing from around 1.5K at the start of January to a high of nearly 2.8K by mid-March.
Geometry Dash by RobTop Games maintained a steady revenue stream throughout the quarter. Weekly revenue hovered around the $15-$20 range, with a slight peak at $43 in the first week of January. There was no data available for downloads or active users.
Dancing Road: Color Ball Run! from AMANOTES PTE LTD experienced consistent weekly downloads, ranging from about 1.6K to 2.4K throughout the quarter. Revenue also saw modest increases, reaching up to $4 in several weeks of February and March. The game had a strong user base, with weekly active users consistently above 10K, peaking at 13.1K in the first week of March.
Beat Mania: Music Dash Dance by BattleCry HQ Studio had a more modest performance. Weekly downloads were relatively low, fluctuating between 7 and 28. Despite the low download numbers, the game did see a small revenue increase to $5 in the first week of January. Weekly active users showed a downward trend, decreasing from 894 at the start of January to 620 by the end of March.
Bricks Breaker Quest from mobirix demonstrated steady performance in terms of downloads and active users. Weekly downloads ranged from 486 to 765, with a peak in early March. The game did not generate significant revenue during the quarter. However, it maintained a stable number of active users, starting at around 6.3K and peaking at 7.3K in early March.
The data for this analysis comes from Sensor Tower, where more detailed insights are available.